05-05-2017, 09:02 AM
Hi Garret and Rick.
Just started project using Core. My platform is Windows, VS2010.
Amazing panels, easy to use, congrats!
I linked native SDK suites ( ArtSuite, MDMemory, Match, AIUser etc) to speed up my process (cause I use Core for the first time). The 64bit project is compiled properly, works nice.
BUT! 32-bit plugin works incorrectly. I turned off all optimization, converted all int to uint::32_t, but with no success.
Strange behaviour, sAIMAtch->GetMatchingArt ( &spec, 1, &matches, &numMatches ) firstly works good, then it can't write to matches.
It seems that problem is that I use native SDK suites.
Have you tried to use native SDK suites with Core in 32 bit projects?
I noticed that both HotDoor and Rick make plugins for 64-bit platform only. What is the reason for that?
Guys, should I abandon 32-bit plugins too?
Just started project using Core. My platform is Windows, VS2010.
Amazing panels, easy to use, congrats!
I linked native SDK suites ( ArtSuite, MDMemory, Match, AIUser etc) to speed up my process (cause I use Core for the first time). The 64bit project is compiled properly, works nice.
BUT! 32-bit plugin works incorrectly. I turned off all optimization, converted all int to uint::32_t, but with no success.
Strange behaviour, sAIMAtch->GetMatchingArt ( &spec, 1, &matches, &numMatches ) firstly works good, then it can't write to matches.
It seems that problem is that I use native SDK suites.
Have you tried to use native SDK suites with Core in 32 bit projects?
I noticed that both HotDoor and Rick make plugins for 64-bit platform only. What is the reason for that?
Guys, should I abandon 32-bit plugins too?