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error or anomaly in sample output
10-09-2016, 11:52 AM
Post: #1
error or anomaly in sample output
Whenever I run one of the sample plugins (e.g., Panel) or Skeleton (CS6 debug build), I get "ERROR PlugPlugAddEventListener: PlugPlugErrorCode_internalError (PlugPlugSetup must be called first)" in the output window. Does anybody else get that? Since my plugins are based on these, it propagates into my plugins, as well. Is it a problem that can and should be corrected? If it's benign, is there a way to suppress it, so things like that don't clutter the output window and make it difficult to find debugging std::cout info? Thanks.
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10-09-2016, 12:00 PM
Post: #2
RE: error or anomaly in sample output
I've seen that particular message before, though I don't see it on my machine right now. In most of the various versions of Illustrator some kind of warning or soft error is produced that shows in the debug output, but none of them are generated by CORE nor can they be controlled by CORE. If you were to run Illustrator in a debugging environment without any third-party plugins at all you would see these warnings/errors too. In any event, I don't know of any way to tell Xcode to skip over them.
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10-09-2016, 01:12 PM
Post: #3
RE: error or anomaly in sample output
Thanks, Garrett, I've been frazzled trying to track down where I may have missed or misused a notifier or callback, so it's a relief to know I can go back to more productive things! Have a great day! :-)
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