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AISafeArtHandle question
11-07-2017, 06:24 AM
Post: #1
AISafeArtHandle question
Hello. I've done porting my project to latest version of hotdoor for windows and there is one problem I've encountered. I use HDI_CORE_DONT_DECLARE_AI_TYPES macro in my project to use native illustrator sdk. When I try to compile AI22 project I get an error that AISafeArtHandle is undefined. Apparently this is something that is added in AI22. Normally I would search AI sdk for defenition of _t_AISafeArtOpaque and work from there. However at the time of this post there is no sdk for AI2018 on Adobe site.
http://www.adobe.com/devnet/illustrator/sdk.html
Is there a way to build my project for AI22 right now or should I just wait for sdk from Adobe?
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11-07-2017, 10:21 PM
Post: #2
RE: AISafeArtHandle question
I was able to compile some hybrid projects that use a lot of AIArtHandles. This is in hdicoreTypes.h:

#if HDI_CORE_COMPILE_AI22_PLUS
typedef struct _t_AISafeArtOpaque* AISafeArtHandle;
#endif

I hope this helps!
Rick
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11-08-2017, 01:40 AM
Post: #3
RE: AISafeArtHandle question
I was able to find prerelease sdk, now it builds fine
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