09-21-2016, 10:19 AM
Based on the post here, I made a copy of my Skeleton project and added this in SkelPlugin.cpp:
Does the instruction - Add the Illustrator SDK headers to the Skeleton project" refer to adding the includes above, or are there files that need to be added by dragging their icons into my project window? In Xcode, targeting CS6 debug, I get no errors from the IDE, but upon building it, I get the error Adobe Illustrator CS6 SDK/illustratorapi/pica_sp/SPMdata.h:52: error: redefinition of 'struct SPMessageData'
At least I feel that I'm getting closer to actually acquiring SDK suites...
Code:
#include "SPBasic.h"
#include "AIUser.h"
AIUserSuite* sAIUser(NULL);
extern "C" SPBasicSuite* sSPBasic;
...
void skel::Plugin::startup()
{
sSPBasic->AcquireSuite(kAIUserSuite, kAIUserSuiteVersion, (const void**) &sAIUser);
Does the instruction - Add the Illustrator SDK headers to the Skeleton project" refer to adding the includes above, or are there files that need to be added by dragging their icons into my project window? In Xcode, targeting CS6 debug, I get no errors from the IDE, but upon building it, I get the error Adobe Illustrator CS6 SDK/illustratorapi/pica_sp/SPMdata.h:52: error: redefinition of 'struct SPMessageData'
At least I feel that I'm getting closer to actually acquiring SDK suites...