Allows for easy UID acquisition, art access, etc.
More...
#include <hdicoreUID.h>
|
| UID () |
| Creates an empty UID object.
|
|
| UID (const UID &u_) |
| UID copy constructor.
|
|
| UID (const std::string &name_) |
| Constructs a new UID object from a UID name.
|
|
| UID (const AIUIDRef aiUID_) |
| Constructs a new UID object from an AIUIDRef.
|
|
virtual | ~UID () |
| Destructs a UID object.
|
|
virtual UID & | operator= (const UID &rhs_) |
| Overloaded assignment operator for UID objects.
|
|
virtual bool | operator== (const UID &rhs_) const |
| Tests whether a given UID object is the same as another.
|
|
virtual bool | operator!= (const UID &rhs_) const |
| Tests whether a given UID object is not the same as another.
|
|
virtual AIUIDRef | aiUIDRef () const |
| Gets the UID ref around which the target object is wrapped.
|
|
virtual bool | isEmpty () const |
| Gets whether the target UID object is empty (constructed with the default ctor)
|
|
virtual std::unique_ptr< Art > | art () const |
| Gets an Art object for the target UID.
|
|
virtual std::string | name () const |
| Gets the unique name of the target UID object.
|
|
void | setName (const std::string &name_) |
| Sets the name of the target UID object.
|
|
|
aip::UID * | __accessImpl (const UID &) |
|
UID | __accessCtor (const aip::UID &) |
|
Allows for easy UID acquisition, art access, etc.
- Note
- Be aware that even though Adobe advertises UIDs as uniquely identifying a piece of art, they can change and become invalid at times [e.g. if the user moves a piece of art])
◆ UID() [1/4]
Creates an empty UID object.
- Author
- GW
- Date
- 08/2013
- Note
- To test if a UID object is empty, call isEmpty() on it
-
Empty UID objects do not relate to any art on the Illustrator artboard; they are designed to be "receivers" of some other UID object via the overloaded assignment operator. Empty UID objects are useless until such time (though it is safe to call any of their methods)
◆ UID() [2/4]
hdi::core::UID::UID |
( |
const UID & |
u_ | ) |
|
UID copy constructor.
- Author
- GW
- Date
- 08/2013
- Parameters
-
u_ | UID object to copy values from |
◆ UID() [3/4]
hdi::core::UID::UID |
( |
const std::string & |
name_ | ) |
|
Constructs a new UID object from a UID name.
- Author
- GW
- Date
- 09/2016
- Parameters
-
name_ | Unique UID name (see name() method in this class) |
◆ UID() [4/4]
hdi::core::UID::UID |
( |
const AIUIDRef |
aiUID_ | ) |
|
Constructs a new UID object from an AIUIDRef.
- Author
- GW
- Date
- 08/2015
- Parameters
-
◆ ~UID()
virtual hdi::core::UID::~UID |
( |
| ) |
|
|
virtual |
Destructs a UID object.
- Author
- GW
- Date
- 08/2013
◆ aiUIDRef()
virtual AIUIDRef hdi::core::UID::aiUIDRef |
( |
| ) |
const |
|
virtual |
Gets the UID ref around which the target object is wrapped.
- Author
- GW
- Date
- 11/2013
- Returns
- AIUIDRef for the target object
- Note
- The caller should not release the returned AIUIDRef (its reference count is not increased before being returned).
-
Generally, you shouldn't need to call this method. Only use it if you know what you're doing. If a specific piece of functionality provided by Illustrator is not handled by this class (or related classes), then it should probably be added to the hdi_core library.
◆ art()
virtual std::unique_ptr< Art > hdi::core::UID::art |
( |
| ) |
const |
|
virtual |
Gets an Art object for the target UID.
- Author
- GW
- Date
- 08/2013
- Returns
- The Art object for the target UID object, or NULL for none
◆ isEmpty()
virtual bool hdi::core::UID::isEmpty |
( |
| ) |
const |
|
virtual |
Gets whether the target UID object is empty (constructed with the default ctor)
- Author
- GW
- Date
- 08/2013
- Returns
- true if the target UID object is empty, false otherwise
◆ name()
virtual std::string hdi::core::UID::name |
( |
| ) |
const |
|
virtual |
Gets the unique name of the target UID object.
- Author
- GW
- Date
- 08/2013
- Returns
- A string for the name/identifier of the UID object, as UTF-8
◆ operator!=()
virtual bool hdi::core::UID::operator!= |
( |
const UID & |
rhs_ | ) |
const |
|
virtual |
Tests whether a given UID object is not the same as another.
- Author
- GW
- Date
- 08/2013
- Parameters
-
rhs_ | UID to compare against (righthand side of inequality operator) |
- Returns
- true for the target and rhs_ being different UID, false otherwise
◆ operator=()
virtual UID & hdi::core::UID::operator= |
( |
const UID & |
rhs_ | ) |
|
|
virtual |
Overloaded assignment operator for UID objects.
- Author
- GW
- Date
- 08/2013
- Parameters
-
rhs_ | Righthand side of the assignment operator; UID object to copy values from |
- Returns
- The lefthand side of the assignment operator, but with its values updated
◆ operator==()
virtual bool hdi::core::UID::operator== |
( |
const UID & |
rhs_ | ) |
const |
|
virtual |
Tests whether a given UID object is the same as another.
- Author
- GW
- Date
- 08/2013
- Parameters
-
rhs_ | UID to compare against (righthand side of equality operator) |
- Returns
- true for the target and rhs_ being the same UID, false otherwise
◆ setName()
void hdi::core::UID::setName |
( |
const std::string & |
name_ | ) |
|
Sets the name of the target UID object.
- Author
- GW
- Date
- 01/2014
- Parameters
-
name_ | Desired name for the UID object, as UTF-8 |
- Note
- You can pass in any name (aside from "") because the internal UID suite will make it unique for you. For example, if a piece of art is already named "Hello", then trying to name another piece of art "Hello" will simply cause it to be named something similar (e.g. "Hello_2_"). If the user has chosen to show art names as their XML ID value (configurable in the Illustrator preferences), then the first piece of art will show "Hello" and the second will show "Hello_2_". However, if the user changes the setting to show art display names, then they will both show "Hello" (but the second is still called "Hello_2_" internally by Illustrator). If you are curious how your name_ parameter has been transformed, then just call the name() method afterwards.