Used to create and display a floating dialog to the user, which is similar to a modal dialog but non-blocking.
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| FloatingDialog () |
| Constructs an empty FloatingDialog object.
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| FloatingDialog (const FloatingDialog &fd_) |
| Constructs a new FloatingDialog object from an existing FloatingDialog object (copy constructor)
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| FloatingDialog (const std::string &name_, const Size &size_) |
| Constructs a FloatingDialog object with a given name and size.
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virtual | ~FloatingDialog () |
| Destructs a FloatingDialog object.
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virtual FloatingDialog & | operator= (const FloatingDialog &rhs_) |
| Allows one FloatingDialog object to be assigned from another.
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virtual FloatingDialog * | clone () const |
| Convenience method to clone a FloatingDialog object on the heap.
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virtual void | destroy () |
| Destroys the UI floating dialog, converting the target object to an empty FloatingDialog object (see the default constructor for more info on empty FloatingDialog objects)
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virtual PlatformFloatingDialogPtr | platformFloatingDialog () const |
| Gets the platform-specific floating dialog, around which the target object is wrapped.
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virtual bool | visible () const |
| Gets whether the dialog is visible.
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virtual void | show () |
| Shows the floating dialog.
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virtual void | hide () |
| Hides the floating dialog.
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virtual bool | addWidget (const Widget &widget_) |
| Adds a widget (label, button, text field, etc.) to the floating dialog.
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virtual bool | removeWidget (const Widget &widget_) |
| Removes a widget (label, button, text field, etc.) from the floating dialog.
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virtual std::string | title () const |
| Gets the current floating dialog title.
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virtual void | setTitle (const std::string &title_) |
| Sets the current floating dialog title.
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virtual Size | size () const |
| Gets the floating dialog's size.
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virtual void | setSize (const Size &size_) |
| Sets the floating dialog's size.
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virtual void | update () const |
| Forces the widgets in the floating dialog to update/redraw.
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virtual Callback *const | closeCallback () const |
| Gets the current close button callback.
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virtual void | setCloseCallback (const Callback &cb_) |
| Sets the close button callback for the dialog.
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virtual Callback *const | focusCallback () const |
| Gets the current dialog focus callback.
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void | setFocusCallback (const Callback &cb_) |
| Sets the dialog focus callback.
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virtual Callback *const | blurCallback () const |
| Gets the current dialog blur callback.
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void | setBlurCallback (const Callback &cb_) |
| Sets the dialog blur callback.
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virtual | ~Window () |
| Destructs a Window object.
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virtual Window * | clone () const =0 |
| Convenience method to clone a Window object, taking its subclass type into account for proper memory management.
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virtual bool | isEmpty () const |
| Gets whether the target Window object is empty (constructed with the default ctor)
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virtual WindowType | windowType () |
| Gets the type of window.
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virtual bool | operator== (const Window &rhs_) const |
| Tests whether a given Window object is the same as another.
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virtual bool | operator!= (const Window &rhs_) const |
| Tests whether a given Window object is not the same as another.
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virtual bool | visible () const =0 |
| Gets whether the window is visible.
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virtual void | show ()=0 |
| Shows the window.
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virtual const WidgetVector | widgets () const |
| Gets a list of all widgets contained by the target window.
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virtual bool | addWidget (const Widget &widget_) |
| Adds a widget (label, button, text field, etc.) to the window.
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virtual bool | removeWidget (const Widget &widget_) |
| Removes a widget (label, button, text field, etc.) from the window.
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virtual bool | addWidgetGroup (const WidgetGroup &wg_) |
| Adds a widget group to the window.
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virtual bool | removeWidgetGroup (const WidgetGroup &wg_) |
| Removes a widget group from the window.
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virtual TabOrder *const | tabOrder () const |
| Gets the tab order object for the window.
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virtual void | update () const =0 |
| Forces the widgets in the modal dialog to update/redraw.
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virtual double | scalingFactor () const |
| Gets the factor by which the UI is scaled for the given window (i.e. for HiDPI support)
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Used to create and display a floating dialog to the user, which is similar to a modal dialog but non-blocking.